
While this is nice at lower levels, the bonus doesn't scale at higher levels, when your level and Endurance contribute far more HP than the Lifegiver perk would provide. In modern Fallout, the perk was changed to give a constant amount of HP. (This problem also applies to the Endurance stat in classic Fallout and the Elder Scrolls series (even as late as Oblivion).) Is there a mod that fixes this so that HP from Lifegiver is retroactive, so your end-game HP is not dependent on when you take the perk? I find this mechanic to be very ugly, and I feel it unfairly punishes players for waiting until later to get HP up.


In classic Fallout, apparently the perk only gives you extra HP for levels gained *after* the perk is chosen. Having seen the description of the Lifegiver perk, it seems that it only makes sense to take the perk early in the game this means that, if I want to focus on other things early and wait until later in the game to focus on health, this perk ends up not being so good. (Disclaimer: I haven't actually played these games yet, and I don't own any of the modern ones.)
